Inputs
Methodology and assumptions
Method: lambda_eff = lambda_hs * movement_multiplier * (1 - crouch_bonus_if_crouching) / S. Per-contact survival = (q/100) * p_e. Per-round survival = (p_survive_contact)^(lambda_eff * T_round / 60). Movement multipliers default to Still 0.30, Crouch 0.70, Walk 1.00, Sprint 2.00. Assumptions: hide spot quality q is user-rated (subjective); lambda_hs = 5.0 contacts/min is a research-model default exposed as advanced slider. Applicability: use to compare movement styles and hide-spot choices; verify exact movement multipliers in a live Hide and Seek round.
Sources
- Tools Design.md — Tool 4 (Hide and Seek Survival Estimator)
- Official Roblox Scream And Run experience